Tag: Design
Inc. – How to Kill a Bad Idea
Start learning to say no and push back against bad ideas.
Signal vs. Noise – There is no place for just shitting all over other people’s work
Vitriol isn’t helpful, valid criticism is.
UX Movement – Why Your Form Buttons Should Never Say Submit
While submit describes a generic case of what the user is doing (ie. submitting a form) it doesn’t really help the user know what the button is for.
SmartlyEdu Blog – Ugly Software Gives Education a Bad Name
Education software has to be the software that I hear most widely and routinely criticized, especially by people who otherwise have little to no opinion on the design of software in general.
Daring Fireball – Uniformity vs. Individuality in Mac UI Design
I’m in the fence about this, certain elements should retain their conformity for ease of use by users.
UX Myths – Myth #29: People are rational
The post is an awesome read and ends with a nice list of books to read to explore the subject further.
52 Weeks of UX – Knowing Your Audience: Lessons from the Gaming Industry
Very important tip for designing interfaces is recognizing the audience and thus the focus of the interface.
Both Sides of the Table – Design for the Novice, Configure for the Pro
It’s easier to say than to implement but probably the most important aspect to implementing a well designed application.
Vitsoe – Dieter Rams: ten principles for good design
His ten principles for good industrial design plus ten drop dead gorgeous products to go along with each principle, what more could you want?
Typedia – Cure for the Common Webfont, Part 2: Alternatives to Georgia
Most look quite nice, some meh.